Bringing Characters to Life: The Fundamentals of Skeletal Animation
When rendering a 3D game’s world, static meshes are often sufficient for modeling the environment like terrain, buildings and other objects. However, if we want it to appear inhabited, we won’t get around filling the world with creatures and characters that move and interact. This is where animation comes into play. 2D games typically realize such animations by displaying different sprite images in quick succession to create the illusion of motion.